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<img src="https://i.ibb.co/pWyB9cj/Moonwalk-Header2.png" width="100%">
<span style="color:orange">_bootup protocol successful
_systems clean, no errors
_protocols intact
_one file corrupt, 'entity designation'
_please enter new designation for 'entity'</span>
[You are an android of the ASE-42 class, sent by earth to explore a world potentially inhabited by life forms. Your protocols remain intact, but it seems you lost your name on the long journey. Your designation is an important value in your protocol codes, which may become corrupt without it. Before you can begin running your exploration protocols, you should give yourself a new name.]
<<textbox "$name" "Curious" "nextpassage">>
[Type in your name and hit enter]<span style="color:orange">_designation assignment successful
_entity designation '$name'
_proceeding with activation protocols</span>
[You unfurl from your docking pod, each limb telescoping out from the compact position you were stored in for the long haul.]
<span style="color:orange">_vision array activated</span>
[Visual data of the ship arounds you enters your processor. It is small, cramped, gray. It never needed to be spacious, nor hold anything more than the basic tools you will need for exploration. You see the ship computer hub, the storage compartment, and the door in your field of vision.]
<span style="color:orange">_'$name' will connect to ship computer for ship diagnostic check before proceding with advanced protocols</span>
[[Open the door|Ship Door]]
[[Connect to the ship's computer|Ship Computer]]<<if ndef $hasDronepod>>
[[Open the storage compartment|Storage Compartment]]
<<else>>
<</if>><<if ndef $diagnosticrun>>[You walk over to the ship's computer hub. You reach out with your hand, and the cap of one of your fingers pops off, revealing a bus drive. You insert the drive into the hub, immediately beginning the data download of the ship diagnostic check.]
[The computer spits out diagnostics of the ship itself. The hull has taken some expected damage and wear, all within accepted perameters. It would need some minor repairs before it could manage another jump through space, but... that wouldn't be necessary. This had always been a one-way trip.]
<span style="color:orange">_ship diagnostic complete, all perameters green
_'$name' may continue with advanced protocols</span>
<<else>>
\[The computer sits, whirring, awaiting instruction.]
<</if>>
<<set $diagnosticrun to 1>>[[Back|Ship Interior]]
[[Read about planet]]<<if ndef $shipdoorunlock>>
[[Unlock ship door]]
<<else>>
<</if>>[[Analyze Specimen]]
<<if $hasDronepod and $hasContainers and $hasFloat>>[You hit the button to the storage compartment. The door slides up with a hiss. The compartment is empty.]
<<else>>[You hit the button to the storage compartment. The door slides up with a hiss. Inside is an assortment of useful items.]
<</if>>
[[Back|Ship Interior]]
<<if ndef $hasDronepod>>\[[Grab Drone Pod]]
<<else>><</if>><<if ndef $hasContainers>>\[[Grab Specimen Containers]]
<<else>><</if>><<if ndef $hasFloat>>\[[Grab Flotation Device]]
<<else>>
<</if>>
<<if $shipdoorunlock>>
\[You hit the button to the ship door. The light blinks green, and the door slowly begins to slide up. The light of Ydarr began to bleed into the ship, casting the lifeless gray in a lively, orange glow.]
[[Leave the ship|Outside Ship]]
[[Back|Ship Interior]]
<<else>>
\[You hit the button to the ship door, but the light blinks red and the door refuses to budge.]
[[Back|Ship Interior]]
<</if>>[You stand inside the ship. You see the ship computer hub, the storage compartment, and the door.]
<<if ndef $unlockedscrubvalley>>
[[Open the door|Ship Door]]
<<else>>
[[Leave the ship|Scrub Valley]]
<</if>>
\[[Connect to the ship's computer|Ship Computer]]
[[Open the storage compartment|Storage Compartment]][The computer flashes a new display, a 3-dimensional image of an alien solar system. The sun at the center of this sytem was an orange dwarf star, the hearth of six main planetary bodies. The computer zooms in on the fourth planet in; a colorful ball of swirling blues, greens and reds.]
<span style="color:orange">_''Rinone'', 4^^th^^ planet of the ''Ydarr system''
_Tectonically active, thick atmosphere, magnetic field, liquid oceans. Spectral analysis performed by the Jac-Miryam telescope indicates organic compounds in atmosphere.
_Three moons in orbit: Haysus, Odall and Sinia
_Potential for harboring life: high
_Exo Reach project status: marked for exploration</span>
[[Back|Ship Computer]] [Upon successful ship diagnostic check, you ask the ship to unlock the door so that you can continue with your first look protocol.]
<span style="color:orange">_ship door unlocked</span><<set $shipdoorunlock to 1>>
[[Back|Ship Computer]] <<set $unlockedscrubvalley to true>>[If you were human, perhaps you would be filled with awe as you stepped down the shallow ramp of your ship, planting your feet into the soil of the alien world. Your ship had landed in a valley; a colorful, hilly landscape unfolding around you as far as your optical sensors could reach.]
[Basic visual analytics confirm the planet Rinone is indeed harboring life. The terrain of your immediate surroundings was a blue-tinted scrubland of hardy, sharp life forms resembling plants and fungi in a variety of colors and textures. Baked by the orange sun and lack of canopy, the hills seemed dry and quiet.]
[Your protocols include collecting specimens for compositional analysis, and exploration. Your mission is to collect as much data from the planet Rinone as possible for scientists back on Earth to analyze. If, by some tiny chance, you uncover evidence of intelligent life, your protocols will switch over to First Contact mode. In the meantime, you may explore as methodically or as aggressively as you deem necessary.]
[Right now, you can search the Scrub Valley for specimens, or head for the tallest hilltop to scope your surroundings.]
[[Explore the Scrub Valley|Scrub Valley]]
[[Head for the Hilltop|Scrub Hilltop]]
[[Back to the ship|Ship Interior]][The blue-tinted scrublands were filled with hardy, sharp life forms resembling plants and fungi in a variety of colors and textures. Baked by the orange sun and lack of canopy, the hills seemed dry and quiet.]
[[Back to Ship|Ship Interior]]
[[Head for the Hilltop|Scrub Hilltop]]
<<if $scrubgrass and $scrubfungus and $scrubrock>>
<<else>>
Exploration:<</if>>
<<if ndef $scrubgrass>>[[Harvest grass-like plant specimen|Scrub Grass]]
<<else>>\
<</if>><<if ndef $scrubfungus>>\[[Harvest fungus-like plant specimen|Scrub Fungus]]
<<else>>\
<</if>><<if ndef $scrubrock>>\[[Harvest rock specimen|Scrub Rock]]
<<else>>
<</if>>[The hillcrest atop the valley stood tall over the landscape beyond it. From here, you could see a deep blue lake, and a thick forest, and the mouth of a dark cave in the distance.]
<span style="color:orange">_more gameplay coming soon!</span>
[[Back|Scrub Valley]]
<<if ndef $continue>>
<<else>>[[Go to the Lake|Lake Beach]]
[[Go to the Forest|Forest Edge]]
[[Go to the Cave|Cave Mouth]]
<</if>>[The computer flashes a new display, the specimen analysis screen. The data readout for the analysis of any specimens you give the computer will display here.]
<span style="color:orange">_insert specimen into analysis chamber</span>
<<if $scrubgrass is true>>[[Analyze Scrub Grass]]
<<else>>\<</if>><<if $scrubfungus is true>>[[Analyze Scrub Fungus]]
<<else>>\<</if>><<if $scrubrock is true>>[[Analyze Scrub Rock]]<<else>>\<</if>>
[[Back|Ship Computer]]
<span style="color:orange">_browse archives for previously analyzed specimens</span>
[[Archive]][You walk over to a cluster of blueish-purple, grass-like stalks. You kneel down and touch them. Your finger sensors detect that the stalks are dry, the edges razor sharp.]
<<if $hasContainers>>[You carefully slice off a few of the stalks and put them in a specimen container.] <<set $scrubgrass to true>><<else>>[You would like to harvest a sample of this specimen, but you do not currently possess any specimen containers.]<</if>>
[[Back|Scrub Valley]] [You walk over to a bulbous, bleach-white mass with blue dots. It is porous, and each pore is slowly emitting a fine, blue powder. You run a finger along one of the ridges, and your sensor indicates that it feels like chalk.]
<<if $hasContainers>>[You carefully slice a section of the fungus from the main body, and place it in a specimen container.] <<set $scrubfungus to true>> <<else>>[You would like to harvest a sample of this specimen, but you do not currently possess any specimen containers.]<</if>>
[[Back|Scrub Valley]] [You walk over to a pile of stones. They are a vibrant, almost translucent aquamarine, with rust-red flecks.]
<<if $hasContainers>>[You take hold of one of the smaller stones, lifting it from the earth, and place it in a specimen container.] <<set $scrubrock to true>><<else>>[You would like to harvest a sample of this specimen, but you do not currently possess any specimen containers.]<</if>>
[[Back|Scrub Valley]] <<set $scrubgrass to false>><<set $archivescrubgrass to true>><span style="color:orange">_Scrub Grass
_A grass-like plant, hardy enough to survive the harsh, dry, sun-baked scrublands of Rinone. The blades are blue-purple in hue, with orange, bulb-like roots. All water is stored in the root bulbs, deep underground, away from the dangers of evaporation. Although thin, the blades cellular structure is sturdy, allowing them to remain intact during strong winds. The bulbous root system would indicate a prolificacy similar to that of bamboo.</span>
[[Back|Analyze Specimen]][The computer flashes a new display, the archive database. Here you can view information on all specimens you have analyzed so far.]
<span style="color:orange">
[[Back|Analyze Specimen]]
<<if $archivescrubgrass>>_Scrub Grass
_A grass-like plant, hardy enough to survive the harsh, dry, sun-baked scrublands of Rinone. The blades are blue-purple in hue, with orange, bulb-like roots. All water is stored in the root bulbs, deep underground, away from the dangers of evaporation. Although thin, the blades cellular structure is sturdy, allowing them to remain intact during strong winds. The bulbous root system would indicate a prolificacy similar to that of bamboo
<<else>>\<</if>><<if $archivescrubfungus>>_Scrub Fungus
_An organism that seems to function similarly to fungi. It is large, bulbous and potato-like in shape, bleach-white in tone with small blue dots spread over the surface. The outer areas are hard and chalk-like, functioning as a protective exo-skeleton for the more mushy interior. The surface is porous, with countless microscopic tubes leading to reproductive organs. Each of the pores releases a fine, blue powder made up of countless single-celled reproductive units covered in cilia, similar to mushroom spores.
<<else>>\<</if>><<if $archivescrubrock>>_Scrub Rock
_A stone with a vibrant, somewhat translucent, aquamarine appearance, with rust-red flecks.
_Composition: cyan-beryl with embedded iron oxide<<else>>\<</if>>
</span><<set $hasDronepod to true>>[You take the Drone Pod; an orb about the size of a baseball, capable of exploring spaces too small for you to reach. You place it in the storage compartment on your back.]
[[Back|Storage Compartment]] <<set $hasContainers to true>>[You take a large pack of assorted Specimen Containers, varying in size and shape. You place them in the storage compartment on your back.]
[[Back|Storage Compartment]] <<set $hasFloat to true >>[You take a square, rubber object with a pull lever. When pulled, the object would burst into a large flotation device. Useful in emergencies, or getting across unexpected water bodies. You place it in the storage compartment on your back.]
[[Back|Storage Compartment]] <<set $scrubfungus to false>><<set $archivescrubfungus to true>><span style="color:orange">_Scrub Fungus
_An organism that seems to function similarly to fungi. It is large, bulbous and potato-like in shape, bleach-white in tone with small blue dots spread over the surface. The outer areas are hard and chalk-like, functioning as a protective exo-skeleton for the more mushy interior. The surface is porous, with countless microscopic tubes leading to reproductive organs. Each of the pores releases a fine, blue powder made up of countless single-celled reproductive units covered in cilia, similar to mushroom spores.</span>
[[Back|Analyze Specimen]]<<set $scrubrock to false>><<set $archivescrubrock to true>><span style="color:orange">_Scrub Rock
_A stone with a vibrant, somewhat translucent, aquamarine appearance, with rust-red flecks.
_Composition: cyan-beryl with embedded iron oxide</span>
[[Back|Analyze Specimen]][[Back|Scrub Hilltop]][[Back|Scrub Hilltop]][[Back|Scrub Hilltop]]